Descent 1 Commercial Level-----------------------------------------------------

Level Design-------------------------------------------------------------------
 Level                   L1¿ L2¿ L3¿ L4¿ L5¿ 
 Number of Cubes:         81  77  98  79  84 
 Number of Walls:         24  26  14  16  12 
 Number of Things:        32  29  35  33  31 

LScripts-----------------------------------------------------------------------
 Single Player:           No  No  No  No  No 
 Cooperative Play:        No  No  No  No  No 
 Robo-Anarchy:            No  No  No  No  No 
 Anarchy:                Yes Yes Yes Yes Yes 
 Team-Anarchy:           Yes Yes Yes Yes Yes 
 8 Players:              Yes Yes Yes Yes Yes 

Stationary PowerUps------------------------------------------------------------
 Vulcan Ammos:             4   .   2   4   2 
 Energy Boosts:            2   .   2   2   . 
 Shield Boosts:            .   3   1   2   2 
 Cloaking Devices:         .   .   .   .   . 
 Invulnerabilitys:         .   .   .   .   . 
 Extra Lifes:              .   .   .   .   . 

 Laser Upgrades:           4   6   5   4   5 
 Quad Lasers:              1   2   1   1   2 
 Vulcan Cannons:           2   .   1   2   1 
 Spreadfire Cannons:       3   2   1   1   2 
 Plasma Cannons:           1   .   3   .   2 
 Fusion Cannons:           1   1   .   3   1 

 Concussion Missiles:      4   .   4   .   . 
 Homing Missiles:          8  12   8  12   4 
 Smart Missiles:           1   1   .   1   2 
 Mega Missiles:            .   .   .   .   . 

 Proximity Bombs:          4   8   4   4   8 


PowerUps Lost By Robots (only for Single-Player & Coop & Robo-Anarchy)---------
 Vulcan Ammos:             .   .   .   .   . 
 Energy Boosts:            .   .   .   .   . 
 Shield Boosts:            .   .   .   .   . 
 Cloaking Devices:         .   .   .   .   . 
 Invulnerabilitys:         .   .   .   .   . 
 Extra Lifes:              .   .   .   .   . 

 Laser Upgrades:           .   .   .   .   . 
 Quad Lasers:              .   .   .   .   . 
 Vulcan Cannons:           .   .   .   .   . 
 Spreadfire Cannons:       .   .   .   .   . 
 Plasma Cannons:           .   .   .   .   . 
 Fusion Cannons:           .   .   .   .   . 

 Concussion Missiles:      .   .   .   .   . 
 Homing Missiles:          .   .   .   .   . 
 Smart Missiles:           .   .   .   .   . 
 Mega Missiles:            .   .   .   .   . 

 Proximity Bombs:          .   .   .   .   . 


Specific Game Mode SINGLE PLAYER-----------------------------------------------
 Number of Hostages:       0   0   0   0   0 
 Blue Key:                No  No  No  No  No 
 Blue Doors:               0   0   0   0   0 
 Yellow Key:              No  No  No  No  No 
 Yellow Doors:             0   0   0   0   0 
 Red Key:                 No  No  No  No  No 
 Red Doors:                0   0   0   0   0 
 Reactor:                Yes Yes Yes Yes Yes 
 Exit:                   Yes Yes Yes Yes Yes 
 Secret Exit:             No  No  No  No  No 
 Robots:                   0   0   0   0   0 
 Producers:                1   1   1   1   1 
 Energy Stations:          5   3   1   1   3 

Specific Game Mode COOPERATIVE-------------------------------------------------
 Maximum players:          1   1   1   1   1 
 Number of Hostages:       0   0   0   0   0 
 Blue Key:                No  No  No  No  No 
 Blue Doors:               0   0   0   0   0 
 Yellow Key:              No  No  No  No  No 
 Yellow Doors:             0   0   0   0   0 
 Red Key:                 No  No  No  No  No 
 Red Doors:                0   0   0   0   0 
 Reactor:                Yes Yes Yes Yes Yes 
 Exit:                   Yes Yes Yes Yes Yes 
 Secret Exit:             No  No  No  No  No 
 Robots:                   0   0   0   0   0 
 Producers:                1   1   1   1   1 
 Energy Stations:          5   3   1   1   3 

Specific Game Mode ROBO-ANARCHY------------------------------------------------
 Maximum players:          8   8   8   8   8 
 Reactor:                Yes Yes Yes Yes Yes 
 Exit:                   Yes Yes Yes Yes Yes 
 Secret Exit:             No  No  No  No  No 
 Robots:                   0   0   0   0   0 
 Producers:                1   1   1   1   1 
 Energy Stations:          5   3   1   1   3 

Specific Game Mode ANARCHY & TEAM-ANARCHY--------------------------------------
 Maximum players:          8   8   8   8   8 
 Reactor:                Yes Yes Yes Yes Yes 
 Exit:                   Yes Yes Yes Yes Yes 
 Secret Exit:             No  No  No  No  No 
 Energy Stations:          5   3   1   1   3 

Robots (only for Single-Player & Coop & Robo-Anarchy)--------------------------
 Class 1 Drones:           .   .   .   .   . 
 Class 2 Drones:           .   .   .   .   . 
 Light Hulks:              .   .   .   .   . 
 Medium Hulks:             .   .   .   .   . 
 Invisible Hulks:          .   .   .   .   . 
 Heavy Hulks:              .   .   .   .   . 
 Medium Lifters:           .   .   .   .   . 
 Invisible Lifters:        .   .   .   .   . 
 Secondary Lifters:        .   .   .   .   . 
 Advanced Lifters:         .   .   .   .   . 
 Spiders:                  .   .   .   .   . 
 Baby Spiders:             .   .   .   .   . 
 Supervisors:              .   .   .   .   . 
 Defence Protos:           .   .   .   .   . 
 Gophers:                  .   .   .   .   . 
 Red Triangles:            .   .   .   .   . 
 Platform Lasers:          .   .   .   .   . 
 Platform Missiles:        .   .   .   .   . 
 Heavy Drillers:           .   .   .   .   . 
 Vulcan Mans:              .   .   .   .   . 
 Invisible Vulcans:        .   .   .   .   . 
 Purple: Mini Boss:        .   .   .   .   . 
 B_7 D1 L7 Boss:           .   .   .   .   . 
 B27 D1 L27 Boss:          .   .   .   .   . 

Walls--------------------------------------------------------------------------
 Normal Doors:             5   7   3   5   2 
 Blow Doors:               0   0   0   0   0 
 Illusion Walls:           6   4   2   2   4 
 Pure Switches:            0   0   0   0   0 
 Massive Walls:            1   2   2   1   0 

Normal Doors (every side of a door is counted seperatly!)----------------------
 Locked but stays open:    1   1   1   1   1 
 Locked and close again:   0   0   0   0   0 
 Open at the end:          0   0   0   0   0 


This report was created using the Descent Level Reporter V1.0 Alpha 01 Build 03
